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 Wizard Skill Guide

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GM Bandit
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Posts : 16
Join date : 2008-09-23
Location : Las Piñas City

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PostSubject: Wizard Skill Guide   Wizard Skill Guide Icon_minitimeWed Sep 24, 2008 4:01 am

Novice
Get Magic Arrow, Burning Hand and Freeze to lv9. This is to allow faster skill training as what affects skill level is how frequent u cast your skills. You may choose other novice skills(arrows) but i personally prefer Burning Hand and Freeze because they have very low cooldown at lv9(burning hand 1.1s, freeze 1s) and very easy to combo. Reason for leaving these skills at lv9 = lowest cooldown time. Also, get Regeneration and that’s it for Novice.

Apprentice
Reaching apprentice allows you to learn the blasts. Don’t bother. This is because you will delete them anyway. However, get Dig Bomb to lv9 because it’s limit 2(AOE) and knocks down the enemy. Good for saving your arse when you get whooped by many mobs. For other apprentice skills like Icicle Shower, don’t even look at them.

Regular
Now the regular rank. What skills can you learn lemme see.. Oh the lances. Just learn 2 of the lances, Terra Lance and Fire Lance. They have higher DPS compared to the other lances at lv20. Don’t even bother touching Hydro Disk or Wind Cutter. However, if you got the alz and want to train faster, you may get it. And i was jw if Weaken is under regular. If it is, learn and max it. You’ll surely need this one.

Expert
This is when your cannons come. But firstly, get Hardness and max it asap. Lightning Strike is useless as it’s too slow to be of any use. Acid Trap is good at lower levels, but start to get useless at the higher levels. It’s too low damage at higher levels and for it to be useful, you have to level acid trap to 20 for the max poison effect. And it’ll cost you a bomb to delete it. So, simply, don’t learn it. Get Stone Cannon, Fire Cannon, Lightning Cannon, maybe Aqua Cannon as well. Stone, fire and aqua are usually used for PVP while lightning is more for PVE til your gm comes.

A.Expert
Only 4 skills: Vacuum, Chain Explosion, Energy Field and Sharpness. and what’s the point of sharpness? for a wizard to punch? so don’t bother unless you wanna buff your mates and the points to spare. If you got the alz and want to train fast, learn all the other 3 as these skills are good at the low levels. Energy Field is a MUST HAVE because it has a nice cast time and stuns. However, i do not recommend Vacuum cos it’s too slow, in fact **** slow. I deleted it after killing a wriggleleaf. Also, for CE, it’s good for certain unstunnable bosses(those bosses in the patren quest) and just get it to 9 in my opinion.

Master
Get Blink and Force Increase at master. Blink is awesome when you cast it with Dash. ultimate mobility ftw. Hailstorm is good for PVE purposes and i got it to lv20 and PVE became easier. nice damage, reasonable cooldown and knock downs the enemy. Get the resist knockback buff later in the game cos for now, we can’t stack 2 spirit buffs and so the force increase buff will be cancelled if you cast the resist buff.

A.Master
Get Arctic Field. It’s one of our ultimate PVE skills and works great. And for High Regeneration get it if you got the alz. Good for PVP as max high regen gives 70hp per 2 seconds, quite a huge lot of hp regenerated. However, please note that high regen has a dumb duration of 60s (after lv80 rank up quest) and a GREAT cooldown of 180s. oh well.

G.Master
Wowowowow what do we have here o.O? of course our ultimate skill of all. EXTREME DUAL CANNON. GET IT TO AT LEAST LV9 ASAP! With a stun rate of 75% for 5 seconds, nice damage and limit 3, it makes a great PVE & PVP skill. also learn spirit intension, our very first party exclusive skill. more of a pvp based buff skill, but just get it since we will have enough points for everything. once we’re in a party, all our party skills can be casted regardless of the presence of any nearby party mates.

Completer
With completer incoming, Space Collapse is out. seriously lol@SC.
Reason: although it’s limit 4, it isn’t like AF, and hits the monsters all around you. AF is limit 4 around us, but SC is limit 4 around the monster. in simple words, SC may not always hit the monsters behind you if the monster you casted yr SC on is in front of you.
the only great thing about SC is the 80% stun..<3 other than that, it sarks.
Anyway, it still makes a good PVE skill. at least level 12 i would say. if you’re sooo into PVP then get it to level 20 after transcender is out. since comp lv20 will be deadly as a finisher in PVP.
btw also get Mass Restore.

Transcender
This one’s pretty obvious. max both Raise Spirit and Art of Force Control.

For sword rank:

Just go to any weapon merchant, get a normal blade, then go to any instructor and learn all the sword skills you can. Now go to any monster and start spamming your flash draws and impact stabs. You’ll get to apprentice very soon. serious =.=” Get dash at apprentice (duh, isn’t that what you want?) and max it. At lv50, when you can go to port lux, you can also choose to get the Change Force upgrade skill (magic to sword) which i will advise you to learn after maxing out your magic (i.e. Transcender 210/210). It’s also proven in the EU forums that spamming 3 sword skill combos is the fastest way to level sword. In other words, train your magic first or if you prefer to balance out both sword and magic ranks, then use a normal sword to train instead of change force.

Upgrade Skills

Vitality Mastery
Reflex or Defensive Sense
Force Control
Sixth Sense
Ruling Force
Damage Absorb

SO, IN A NUTSHELL:

Magic Arrow: Lv9
Burning Hand: Lv9
Freeze: Lv9
^the above skills are for skill leveling, you may choose other novice skills.
Regeneration: Lv4
Weaken: Lv20
Terra Lance: Lv20
Fire Lance: Lv20
Hardness: Lv20
Stone Cannon: Lv20
Fire Cannon: Lv20
Energy Field: Lv18/19 (up to you but not 20, cooldown too long)
Force Increase: Lv20
Blink: Lv9
Hailstorm: i got this one to Lv20.
Arctic Field: Lv12/15 (higher than 15 has retarded cooldown)
Extreme Dual Cannon: Lv9/12 (12 recommended)
Space Collapse: Lv12 at least.
Max all other buffs not mentioned above.
the remaining slots may be for skills like acid trap, vacuum, etc. IMO it’s pointless tho.

ABOUT AMP(off-topic)

ok now, what the hell does sword AMP/magic AMP do?

overall damage of any skill (including sword) = base attack/magic attack X sword amp/magic amp + add attack of that particular skill.

let’s say i got 600 magic attack and casting lv12 extreme dual cannon.
so level 12 EDC has 1.75 magic AMP and 638 added attack.

therefore the overall damage is: 600 X 1.75 + 638 = 1688

if you were to calculate the overall damage and compare lv20 stone and crystal cannon, you will realise stone actually has better damage.
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Posts : 7
Join date : 2008-09-27
Age : 38
Location : cavite

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PostSubject: pvp best combo   Wizard Skill Guide Icon_minitimeSat Sep 27, 2008 9:12 pm

Note: let's say u have 713 mATK

Extreme dual cannon
713 x 1.75 + 638 = 1885.75 casting time 2.8 sec
Space collapse
713 x 1.75 + 716 = 1963.75 casting time 3.0 sec
Stone cannon
713 x 1.95 + 128.30 = 1518.65 casting time 2.0 sec
Aqua cannon
713 x 1.85 + 146.50 = 1465.55 casting time 2.0 sec
Lightning cannon
713 x 1.95 + 190.60 = 1580.95 casting time 2.3 sec

1885.75 + 1963.75 + 1518.65 + 1465.55 + 1580.95 = 8411.65
2.8 + 3.0 + 2.0 + 2.0 + 2.0 + 2.3 = 12.1 sec

u can make 8411.65 total damage within 12.1 sec ^^
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