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Bladers have very good AoE skills. In fact, ALL blader skills can be exploited and used as an AoE skill, all of them besides “rising shot” and “assault”.
For impact stab, if you have 2 or more monsters in a line in front of you, click on the farthest back monster and you will stab all of them. Here’s an example. Imagine that monsters are represented by “x” and you are represented by “B” (cause you’re a blader)
…x.x.x.B. If you click on the bolded X, all 3 will be hit. If you click the first one, then only the first one will be hit (the one closest to you).
For flash draw, you can attack monsters in a small arc in front of you.
Say this is your situation, using the same variables as before (I will use the same variables throughout all my examples).
……x
…..x..B
……x
If you click on the bolded X, you will be able to strike all 3 if they’re close together enough.
For stab slash, it’s pretty much a combination of both impact stab and flash draw.
…….x
…x.x.B
…….x
Click on the bolded x to hit all 4.
For double slash, it’s got a very nice range. If i remember correctly it works like this:
…x.x
..x.x..B
…x.x
Click the bolded x to hit all 6 of them
For triple slash, it’s almost just like double slash, only it’s got a slightly bigger range as well.
…x.x.x
..x.x.|B
…x.x.x
You can’t hit enemies that are right on your side, but you can hit them if they’re still slightly in front of you.
For death cross, it’s pretty much just like triple slash. Death cross is a two stage attack, a dual stab, and then separating your swords to the left and right. I will color the monsters that get affected by the stab AND slash with red, while monsters that get affected by the after swing are colored green.
….x.x
.x.x.x.B
….x.x
I believe you can do that. If you can’t hit 3 in front, then it’s just like triple slash.
Rising shot is teh sux. I don’t remember AoEing with it, and all it does is flip a single opponent over. I would say save money (a little money) and SKIP this one.
Double rising is kind of hard to AoE with. It has the same potentials of double slash, but the monsters have to be tighter together.
…x.x
..x.x.B
…x.x
Here we go, your first ever full AoE skill! Storm grind is a full circle AoE, but similar to double rising, the monsters have to be right up against you and well packed to strike a full circle.
…x.x.x
…x.B.x
…x.x.x
You can target anyone you want in the ring.
Assault is an essential boss slaying skill. What you do is dash about 5 character steps in an instant and slash once to one enemy. It’s pointless to combo with, but you MUST get it to kill bosses.
Ohhh yeah, this is one of your smexiest skills right here, hasing dance. It has a beautiful range that can be exploited excessively with tightly packed monsters. On mechazards, I believed I managed to expoit to this maximum potential range:
…x.x.xx
..x.x.|B
…x.x.xx
If you target the bolded x, you will be able to even hit slightly BEHIND you. It covers something like 220 degrees of ground, a very useful skill, you will probably keep it forever.
Round cut is a skill you should probably just not get. It costs like 700k-1 mill so I’d say skip it unless you don’t have enough skills to keep a continuous combo. Round cut is just like storm grind, only it’s weaker (I think). It just has lower cool down time and faster execution. The damage range:
..x.x.x
..x.B.x
..x.x.x
Round cut also can reach slightly farther than storm grind.
Mirage grind is a MUST GET, MUST KEEP skill. It has the BEST full circle AoE that you can ever hope to obtain as a blader. The range looks something like this when fully exploited:
-……x.x
-….x.x.x.
..x.x.B.x.x
-….x.x.x
-……x.x
Target any one of those monsters and you will be able to obtain that kind of range (I think, I’m not sure how far it goes on the second layer of monsters).
Twin moon slash is a long range piercer skill. It’s a very debatable skill, certainly useful for PvP, but it’s usefulness in PvE is fairly mehish. I personally use it to collect mobs in LiD, and it does do some decent damage, so this is purely a your choicer skill
..x.x.x.x.x.x
……………..B
..x.x.x.x.x.x
I can’t draw two rows of monsters with a B in the middle of them, but if you take the two rows of monsters and squish them together, that’s what twin moon slash’s range is like. Note, you do NOT move when you use this skill, you stay where you are to attack.
The blader’s stun skill, vital interfere. This skill blasts in a line that pierces through, temporarily freezing your opponents where they stand for perhaps 3-5 seconds. I think the range is either like twin-moon slash’s range, or it works like this:
..x.x.x.x.x..B
Not too sure, because I’ve never gotten to this skill, nor have I seen it oftenly used by anyone.
Guess what? Your second best skill is your second strongest skill, and it is also a full circle AoE that has practically the same range as mirage grind. I believe people usually deal around 1-1.1k damage when they first get this skill, no critical damage counted in.
-……x.x
-….x.x.x.
..x.x.B.x.x
-….x.x.x
-……x.x
Once again, target any of those four to get something like the range you see here.
Finally, our G-master, our pride and our glory, BLADE SCUD. Blade scud is an enlargened, stronger, multihit version of twin-moon slash, except your character flies through the mobs as well.
..x.x.x.x.x.x.x
.x.x.x.x.x.x.x.B
..x.x.x.x.x.x.x
Target that sucker way out there, and you’ll destory everything in that line of path. Blade scud is a 5 hit succession technique. when you fly through the mob, you deal one slash to each set of two monsters, and the last set of monsters takes 2 hits. So, I’ll color code it like this:
Takes first hit Takes second hit Takes third hit Takes fourth and fifth hit
..x.x.x.x.x.x.x
.x.x.x.x.x.x.x.B
..x.x.x.x.x.x.x
Also, if you do not want to spread the love to an entire mob, you can deal all 5 hits to a wall of mob by clicking a closer monster. I believe blade scud can accompany this range whilst dealing all 5 hits to all of them
..x.x.x
.x.x.x.B
..x.x.x
Might be a little farther than what you can do, but you can definitely mob them with blade scud in that manner and have all 5 hits land on all the monsters.
Boss Killing Strategy
It’s almost the same for every boss. HIt, and run. Run, very far away. Believe it or not, the best way to beat most bosses is to follow this attack pattern:
Attack with assault/magic –> Dash and avoid attacks –> Attack with assault/magic –> Dash and avoid attacks –>Attack with assault/magic –> Dash and avoid attacks.
That’s seriously everything you need to do in order to beat a boss. There are times when you will have to do more running than attacking, but that is the single most effective boss killer tactic. Bosses are immune to Battle Mode 1 and 2, meaning if you turn them on, you won’t be able to hurt bosses one bit.
Combo - Level 10 Rank Up
Combo is an ability unique to CABAL and CABAL alone. When you activate this lovely ability, a message will appear saying “Combo Start”, and a bar will appear underneath the monster’s HP (You can change your options to have the combo meter above your head instead of at the top of the screen). The bar will be empty when you start it, and then a bar will automatically start to fill up. The first combo bar will look something like this:
[……………………….|…………….|……]
What you want to do is push a skill key when the bar is as close as possible to the 2 bars you see near the end of the bar. The more accurate you are with your combo timing, the stronger your skill will be.
I believe you can obtain 3 different combo ratings, actually, 4, if you miss.
Miss
2 scenarios for a combo to miss
[/////…………….|……………..|……] Pushing way too early
[////////////////////////||//////////||/////] Or not pushing at all.
Good ~ Minimal Skill Damage Amplification
[/////////////…………|……………|……] The bar will appear something like this color, and it will be far away from either line. The distance can also apply if you push very late.
Great ~ Decent Skill Damage Amplification
[//////////////////…….|……………|……] The bar is somewhat close to either line, and will appear as something like the color I made it. You can also obtain greats for pushing right in the middle or right after the second bar.
Excellent ~ Maximum Skill Damage Amplification
[////////////////////////.|……………|……] The bar is very close to either line, or is right on it. When you strike an excellent, your skills will do as much damage as possible. Excellent appears as a tone of red I believe.
Quote:
Originally Posted by FireCloud
hmm actually the combo is rather like this instead:
bad:
[////////////////////////|[//…..|……]
good:
[////////////////////////|[/////.|……]
excellent:
[////////////////////////|[/////|……]
I’m going to believe you on this one. I haven’t played CABAL in a really long time so I only remember that near the bars is for a good combo.
**As the number of combos increase, the area of the bars will decrease, and the bar will move faster and require a change of pace for success. Also, the area of success will decrease, making even getting a great hard to do. Here’s an example
1-5 hit combo bar:
[…………………………|…………….|…….]
6-10 hit combo bar:
[…………………………………..|…….|…..]
11+ hit combo bar:
[………………………………………….|..|..]
I’m not sure if the bars change at the exact hits that I listed, but you get the general idea that it gets harder. I can’t show bars moving at a faster rate, so this is the best I can do.
Battle Aura - Level 20 Rank Up : SP use = 1 block
A battle aura is basically a temporary super buff. All of your stats are boosted for a period of time to help you kill more effectively. Auras have different elements based on how you answer the series of questions they ask you. So in a sense, your preferences should end you up with your favorite element. There’s wind and fire as an example, but I forget the rest.
Battle Mode 1 ~ Illusionist - Lv 30 Rank Up: SP use = 1 block
The Illusionist mode is basically an even more powerful version of battle aura. A few differences is that whenever you use skills, your screen shakes and jiggles to indicate extreme damage, and you really do deal extreme damage with illusionist mode on. You can also stack battle aura ontop of Illusionist mode so that you can increase your potentials to their max with that combination.
Battle Mode 2 ~ Grappler - Lv 50 Rank Up: SP use = 1 block
The Grappler mode turns you into a butt kicking duelist that is a master in the art of 1 on 1 combat. Your swords transform in to shiny blue 3 bladed claws. When you active grappler, **Most of your skills will be unusable during that time, with the exceptions of Assault, Double Rising, and Blade Scud** During this battle mode, you can attack a single monster with god like attack speeds, successing around 3-5 hits in less than a second.
Grappler mode also comes with a bonus in the form of the skill known as Crushing Blow. When you activate this skill, you leap high into the air, and dive down onto your target. If you deal a critical it, it is instant death for monsters and people alike.
Grapplers are thus awesome for PvP, and they are very effective at taking down hard monsters that have lots of HP. If a full blown Crushing Blow doesn’t instantly kill, it has the potential of dealing 6.5k damage. I can usually clear a room full of hard monsters (about 15 ~ 20 of them) before my grappler mode runs out.
Side note about SP, what it is, and how to get it
SP is the points that allow you to use combo, battle aura, BM1, and BM2. The SP meter will appear under your mana bar in the top left corner of the screen. It will look like this:
[…………………..] [] [] [] [] []
When you use combo, your meter will go from [||||||||||||||||||||] to something like [||||||||||||||||||..].
When you use aura mode, BM 1, or BM 2, you will consume a full block of SP, which are those 5 squares in my previous picture. Whenever you fill up your SP meter completely, it will be stored in one of those blocks.
In order to gain SP back, just kill. Using skills is the fastest way to get SP back, and it takes just as much time to fill the 1st SP block as it does to fill the 5th SP block. You gain an SP box every Rank up, meaning every 10 levels. When you get combo, you will be able to have 1 SP block, when you get aura, 2 SP blocks to use, BM1, 3 blocks to use, BM2, 4 blocks to use, etc. The max amount of SP blocks are either 4 or 5.
Side note: you must perform a 13 or 14 hit combo to regain all SP used to activate that combo.
PvP
This game features PvP and PK systems. During a PvP, the best strategy would be to activate your combo, and then unleash an all out attack on your opponent. If you intend on breaking your opponents combo, using dash or fade step is very adept at doing that for you. There really isn’t much to say about PvP. Just bring your strongest swords and armor and make sure you combo to your best capabilities.