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 Items: Upgrade/Force Cores

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Posts : 7
Join date : 2008-09-27
Age : 38
Location : cavite

Items: Upgrade/Force Cores Empty
PostSubject: Items: Upgrade/Force Cores   Items: Upgrade/Force Cores Icon_minitimeSun Sep 28, 2008 12:43 am

Items: Upgrade/Force Cores
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* 1 Upgrade Cores
o 1.1 Enhancement Failure Penalties
+ 1.1.1 Stat Additions to Weapons and Armor
* 2 Force Cores
o 2.1 Level 1 Force Core Attributes
+ 2.1.1 Level 1 Upgrades
o 2.2 Level 2 Force Core Attributes
+ 2.2.1 Level 2 Enhancements
* 3 Credits

As you are adventuring through Cabal Online, you will come across many Upgrade and Force cores. These cores present themselves in a variety of different types such as- Low Cores - Medium Cores - High Cores - Highest Cores as either Force or Upgrade Cores. You can always tell if a core has dropped, as it will make a 'bling' noise as it falls to the ground; a noise that I love to hear.
Cores add stats to your weapons and armor - low, medium, high and highest upgrade cores improve the stats of your equipment (upgrades go up to +9); whereas a force core adds a special attribute to equipment with a slot such as HP + 50.

Below is an explanation of each core so you know how to use them properly.
Upgrade Cores

* Low Core: Low cores are used for increasing stats on low grade equipment. They cannot be used on Titanium grade equipment or above, so if you want to practice using a core than practice with this one. Un-equip the item you are upgrading, right click on the Low Core and then left click on the item, if it's successful then your item will be +1. (Assuming it was 0)
* Medium Core: Medium cores are used for increasing stats on Titanium or lower graded equipment and are used in the same manner as a Low Core.
* Upgrade Core High: High cores are used for increasing stats on the high grade equipment and shouldn't be used on low grade weapon or armour. Osmium, Shadow titanium etc, are what you need to be saving and using High Cores on, anything else is a waste. Just like Low and Medium Cores, right click to use.
* Upgrade Core Highest: The rarest of the cores, white in appearance, and the only core that can be used to upgrade Mithril grade equipment.

Enhancement Failure Penalties

* +0 to +1 - Fail = nothing happens
* +1 to +2 - Fail = nothing happens
* +2 to +3 - Fail = nothing happens
* +3 to +4 - Fail = nothing happens
* +4 to +5 - Fail = -1 to +3
* +5 to +6 - Fail = -1 to +4
* +6 to +7 - Fail = -6 to +0
* +7 to +8 - Fail = BREAK
* +8 to +9 - Fail = BREAK

So, be very very sure of your decision when you upgrade to that +9 rank, because it fails and breaks more often than not.

To upgrade a piece of equipment, simply right click the core, and then drag it onto the item you wish to upgrade, and click on it. Be aware that the stat requirements of your equip will increase when you upgrade it as well.
Stat Additions to Weapons and Armor
Enchancement addition Armor Defense Bonus Armor Defense Bonus Total Armor Defense Rate Bonus Armor Defense Rate Bonus Total 1 handed Weapon Attack Bonus 1 handed Weapon Attack Bonus Total 2 handed Weapon Attack Bonus 2 handed Weapon Attack Bonus Total Magic Weapon Attack Bonus Magic Weapon Attack Bonus Total
+1 +3 +3 +3 +3 +3 atk/ +2 matk +3 atk/ +2 matk +6 atk/ +2 matk +6 atk/ +2 matk +2 atk/ +3 matk +2 atk/ +3 matk
+2 +3 +6 +3 +6 +3 atk/ +2 matk +6 atk/ +4 matk +6 atk/ +2 matk +12 atk/ +4 matk +2 atk/ +3 matk +4 atk/ +6 matk
+3 +3 +9 +3 +9 +3 atk/ +2 matk +9 atk/ +6 matk +6 atk/ +2 matk +18 atk/ +6 matk +2 atk/ +3 matk +6 atk/ +9 matk
+4 +3 +12 +3 +12 +3 atk/ +2 matk +12 atk/ +8 matk +6 atk/ +2 matk +24 atk/ +8 matk +2 atk/ +3 matk +8 atk/ +12 matk
+5 +3 +15 +3 +15 +3 atk/ +2 matk +15 atk/ +10 matk +6 atk/ +2 matk +30 atk/ +10 matk +2 atk/ +3 matk +10 atk/ +15 matk
+6 +6 +21 +6 +21 +6 atk/ +4 matk +21 atk/ +14 matk +12 atk/ +4 matk +42 atk/ +14 matk +4 atk/ +6 matk +14 atk/ +21 matk
+7 +6 +27 +6 +27 +6 atk/ +4 matk +27 atk/ +18 matk +12 atk/ +4 matk +54 atk/ +18 matk +4 atk/ +6 matk +18 atk/ +27 matk
+8 +6 +33 +6 +33 +6 atk/ +4 matk +33 atk/ +22 matk +12 atk/ +4 matk +66 atk/ +22 matk +4 atk/ +6 matk +22 atk/ +33 matk
+9 +6 +39 +6 +39 +6 atk/ +4 matk +39 atk/ +26 matk +12 atk/ +4 matk +78 atk/ +26 matk +4 atk/ +6 matk +26 atk/ +39 matk
Force Cores

* Force Core: Unlike the other cores you can only use Force Cores on items which have a slot and you can see the chance of success on a Force Core transmute. In addition, Force Cores can have two types of enchantments, level 1 enchantments and level 2 enchantments. A level 1 enchantment requires a catalyst which signifies the type of enchantment that will be given to your gear. A level 2 enchantment is more powerful then a level 1 enchantment but it is random and because it is random it does not require a catalyst but instead it requires two Force Cores instead of one. Keep in mind that you can't use Force Cores just anywhere, you have to go to a 'Core Alchemist' to use them.

Level 1 Force Core Attributes

Below is a list of the level 1 force core attributes and how to get them.
Level 1 Upgrades
Item / Enchant Attack +2 Attack Rate +40 Critical Damage Increase +10% Defense +2 Defense Rate +20 HP +50 Magic +2
Catalyst Blade/Katana Gloves Great Sword/ Daikatana Suit Boots Helm Orb/Crystal
Sword (Any) Yes Yes Yes No No No Yes
Crystal/Orb Yes Yes Yes No No No Yes
Helm No No Yes Yes Yes No No
Gloves Yes Yes No Yes Yes No No
Suit No No No Yes Yes Yes No
Boots No No No Yes Yes Yes No


Level 2 Force Core Attributes

Level 2 force core attributes are random, no catalyst is required. However, a catalyst may be used to increase the chance of the Force Core Upgrade succeeding. In addition, if the level 2 force upgrade is not successful the item may take on a level 1 force core upgrade attribute at random, if no catalyst is present.
Level 2 Enhancements
Effect Sword (any) Crystal/Orb Gloves Boots Helm Suit
Critical Rate Increase +5% Yes Yes No No Yes No
Minimal Damage +1 Yes Yes No No No No
HP Steal 2% Yes No No No No Yes
MP Steal 2% Yes No No No No Yes
Max Critical Rate +2% No No Yes No No Yes
Sword Skill Amp +7% Drop Drop Drop Drop Drop Drop
Magic Skill Amp +7% Drop Drop Drop Drop Drop Drop
Flee Rate +? No No No Yes No Yes
HP Auto Heal +2 No No No Yes No Yes
MP Auto Heal +2 No No Yes Yes No Yes
Damage +5 Yes No No No No No
Skill EXP per Skill +4 Drop Drop Drop Drop Drop Drop
Alz Drop Amount +?% Yes Yes Yes Yes Yes Yes
1-slot Item Drop 1.2x Yes Yes Yes Yes Yes Yes
2-slot Item Drop 2.5x Yes Yes Yes Yes Yes Yes
Credits
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